1 |
Segmentation
|
Divide
an object into independent parts.
Make an
object easy to disassemble.
Increase
the degree of fragmentation or segmentation. |
2 |
Taking out
|
Separate
an interfering part or property from an object, or single
out the only necessary part (or property) of an object.
|
3 |
Local quality
|
Change
an object's structure from uniform to non-uniform, change an
external environment (or external influence) from uniform to
non-uniform.
Make
each part of an object function in conditions most suitable
for its operation.
Make
each part of an object fulfill a different and useful
function. |
4 |
Asymmetry |
Change
the shape of an object from symmetrical to asymmetrical.
If an
object is asymmetrical, increase its degree of asymmetry. |
5 |
Merging |
Bring
closer together (or merge) identical or similar objects,
assemble identical or similar parts to perform parallel
operations.
Make
operations contiguous or parallel; bring them together in
time. |
6 |
Universality |
Make a
part or object perform multiple functions; eliminate the
need for other parts. |
7 |
Nested doll |
Place
one object inside another; place each object, in turn,
inside the other.
Make one
part pass through a cavity in the other. |
8 |
Anti-weight |
To
compensate for the weight of an object, merge it with other
objects that provide lift.
To
compensate for the weight of an object, make it interact
with the environment. |
9 |
Preliminary
anti-action |
If it
will be necessary to do an action with both harmful and
useful effects, this action should be replaced with
anti-actions to control harmful effects.
Create
beforehand stresses in an object that will oppose known
undesirable working stresses later on. |
10 |
Preliminary
action |
Perform,
before it is needed, the required change of an object
(either fully or partially).
Pre-arrange objects such that they can come into action from
the most convenient place and without losing time for their
delivery. |