31 |
Porous materials |
Make an
object porous or add porous elements (inserts, coatings,
etc.).
If an object is already porous,
use the pores to introduce a useful substance or function. |
32 |
Color changes |
Change
the color of an object or its external environment.
Change the transparency of an
object or its external environment. |
33 |
Homogeneity |
Make
objects interacting with a given object of the same material
(or material with identical properties). |
34 |
Discarding and recovering |
Make
portions of an object that have fulfilled their functions go
away (discard by dissolving, evaporating, etc.) or modify
these directly during operation.
Conversely, restore consumable
parts of an object directly in operation. |
35 |
Parameter changes |
Change
an object's physical state (e.g. to a gas, liquid, or
solid.)
Change the concentration or
consistency.
Change the degree of
flexibility.
Change the temperature. |
36 |
Phase transitions |
Use
phenomena occurring during phase transitions (e.g. volume
changes, loss or absorption of heat, etc.). |
37 |
Thermal expansion |
Use
thermal expansion (or contraction) of materials.
If thermal expansion is being
used, use multiple materials with different coefficients of
thermal expansion. |
38 |
Strong oxidants |
Replace
common air with oxygen-enriched air.
Replace enriched air with pure
oxygen.
Expose air or oxygen to
ionizing radiation.
Use ionized oxygen.
Replace ozonized (or ionized)
oxygen with ozone. |
39 |
Inert
atmosphere |
Replace a normal environment with an inert one.
Add neutral parts, or inert
additives to an object. |
40 |
Composite
materials |
Change
from uniform to composite (multiple) materials. |