11 |
Beforehand
cushioning |
Prepare
emergency means beforehand to compensate for the relatively
low reliability of an object. |
12 |
Equipotentiality |
In a
potential field, limit position changes. |
13 |
The other way round |
Invert
the action(s) used to
solve the problem.
Make
movable parts (or the external environment) fixed, and fixed
parts movable.
Turn the
object (or process) 'upside down'. |
14 |
Spheroidality - Curvature |
Instead
of using rectilinear parts, surfaces, or forms, use
curvilinear ones; move from flat surfaces to spherical ones;
from parts shaped as a cube (parallelepiped) to ball-shaped
structures.
Use
rollers, balls, spirals, domes.
Go from
linear to rotary motion, use centrifugal forces. |
15 |
Dynamics |
Allow
(or design) the characteristics of an object, external
environment, or process to change to be optimal or to find
an optimal operating condition.
Divide
an object into parts capable of movement relative to each
other.
If an
object (or process) is rigid or inflexible, make it movable
or adaptive. |
16 |
Partial or excessive actions |
If 100
percent of an object is hard to achieve using a given
solution method then, by using 'slightly less' or 'slightly
more' of the same method, the problem may be considerably
easier to solve. |
17 |
Another dimension |
Move
an object in two- or three-dimensional space.
Use a
multi-story arrangement of objects instead of a single-story
arrangement.
Tilt or
re-orient the object, lay it on its side.
Use
'another side' of a given area. |
18 |
Mechanical vibration |
Cause an
object to oscillate or vibrate.
Increase
its frequency (even up to the ultrasonic).
Use an
object's resonant frequency.
Use
piezoelectric vibrators instead of mechanical ones.
Use
combined ultrasonic and electromagnetic field oscillations. |
19 |
Periodic action |
Instead
of continuous action, use periodic or pulsating actions.
If an
action is already periodic, change the periodic magnitude or
frequency.
Use
pauses between impulses to perform a different action. |
20 |
Continuity of useful action |
Carry on
work continuously; make all prts of an object work at full
load, all the time.
Eliminate all idle or intermittent actions or work. |